Storage Functions: Unterschied zwischen den Versionen
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Aktuelle Version vom 7. September 2018, 14:01 Uhr
EEPSaveData() | EEPSaveData(Slot,Value|"String"|Boolean|nil) | |
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type: | function |
EEPSaveData(1, 42) -- store value EEPSaveData(2, "I am slot 2") -- store string EEPSaveData(3, true) -- store boolean EEPSaveData(4, nil) -- delete |
caller: | script | |
defined in: | EEP | |
parameters: | two | |
returns: | one | |
requires: | EEP 11.0 | |
purpose: | Permanent data storage. The saved data is stored in the same file as the user’s Lua program but isn’t visible in the EEP Lua editor. Prevents data loss when script is re-loaded | |
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EEPLoadData() | EEPLoadData(Slot) | |
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type: | function |
hResult, hData = EEPLoadData(1) if hResult then print("Slot 1 contains: "..hData) else print("Slot 1 is empty") end |
caller: | script | |
defined in: | EEP | |
parameters: | one | |
returns: | two | |
requires: | EEP 11.0 | |
purpose: | Loads contents from data slot. Use this function to restore data when you re-load your script. | |
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